Starsector tech mining. High Tech Expansion 1. Starsector tech mining

 
High Tech Expansion 1Starsector tech mining  Any ship you stick a mining tool on can mine, and will be at risk of damage

Compatibility improvements I intend to make once other mods update for 0. Tech-Mining is an industry. So let's change that. Even if it takes 20months that still works out to $22,500 per month. 0 - updated Sept 23 « 1 2 3. Phase ships have no profile at all, but they're usually uneconomical. Go search Blue Super Giant stars, pretty sure you need to mess with a Coronal Shunt next. One is designated your colony where things go like tech mining loot and built ships. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. ReplyProbably this. It also includes one new low-tech light capital to give the Hegemony a fighting chance. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. 51K subscribers in the starsector community. 96a] Special Hullmod Upgrades by Mayu [0. New interesting faction, and stuff to explore. Possession and sale of AI cores is banned by the Hegemony, Persean League, Luddic Church, Luddic Path, Sindrian Diktat and Tri-Tachyon, and they may be seized as contraband if found by patrol inspections. ago. Uncategorized. Author Topic: MOVED: [0. The remnants of a people murdered by the Hegemony in a brutal conflict, they desperately cling on to the remnants of their once-great fleet in a. 95 threats do not appear till the colony reaches size 4. Low Tech is always "Meh" but you don't need fancy blueprints for it to be effective. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. . . Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. The ship will then be produced and delivered at the end of the month, stored at the designated planet. Fixed now though. ago. HMI does add ships and stuff that make mining easier. Heavy Industry and Fuel Production pretty much need their own dedicated planets. Patrol Bases are exclusively useful for eventually regaining the communications buoy and similar stations after the shooting has stopped and Military Bases just don't spawn enough to handle the bigger expeditions. The bigger the ruins, the more you get. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. Do something else for a week or so and go back to the academy, the dialog says something to that effect. And the planet name is bob. The heavy blaster is better in 99% of cases. Nexerelin adds mining by default. By the Hammers of Ludd!v0. 96a] Terraforming and Station Construction by boggled [0. Now, humanity is reduced to about 20 star systems in a sector that they used to rule entirely, split between. and ample ruins for tech-mining. This is basically the backbone of my fleet. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. They start at the southeast periphery of the core worlds. Every encounter with a Remnant high danger class fleet (with their Radiants and all) is then around 400-600 resources letting you stay as long as you want. Biofactory Embryos have a base price of 120 000 credits. Thank you kind internet person I will try this out. Orbital stations are equipped automatically. Titan AE. derp)CoatlChicomoztocDuza. It used to be called Starfarer. The-world-ender-jeff • 8 mo. If you check the current Luddic Path cells you can see their "Pather Interest. Tech-Mining. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. A selection of low tech ships, [insert more description when not shattered]. Adds a variety of ships to the pirate's loadout for two reasons: To make the pirates more of a threat and less of a nuisance, by giving them effective ships. If you can’t even reach my fleet to ejaculate your faith then beat it mate. All the production and tech mining loot is instantly and automatically delivered to the storage space on a designated rally point colony, which by default is just your first colony but you can change it if you want to. Instead, it's run on meat, on the poor unfortunates that get in it's way and the lost souls decieved by profits and advancement until it's too late. You can also find extra rare loot as it is excavated. Join a faction to gain useful support and represent them in war and peace, or start your own. And a good amount of atrocities. 5f) with. 95. Do industries like mining, light industry, refining and so on stack? I know that heavy industries increase the production cap but I'm wondering if I need a mining industry on each of these planets. Find the perfect mod to enhance your gaming experience today. They don't need a speficif role, except take the stress away from tanks and flankers. , 0. I therefore hand out 8 keys to people who also love. 95. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. 1 upkeep. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Level 3. when I started this game I roleplay as miner fleet I avoid all fight until I became rich. Finally, you can build a colony on a planet with ruins and set up tech-mining. With. Undertaking - Reversed and extended venture, more missiles, and swaps mining pods for a borer wing. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. ago. I recommend using a mod manager like SMOL or MOSS. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Also consider Better Tech-Mining (By Yunru). Never mind how my guys missed. ago. Yes, stations will be armed with your state of the Art technology, if that is mining lasers, well, better find a High Tech blueprint, or the blueprints. Sojurn - Lots of small energy mounts and. even if you don't intend on going to that location right now. Epta technologies is fun because they have a retrofitted conquest with 2 energy slots and 1 synergy slot facing forward, while keeping the 4 ballistic slots on sides. Between you and me though, tech mining is pretty bad and you're unlikely to get anything worthwhile unless you're super lucky. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options. Fastest way I've found at least. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. 96a] ED Shipyards 2. 3/ provides *no* benefit to the colony. Keep in mind lowering fuel cap and the compromised storage would be extra rough, and that all these problems and low burn. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. The Dominator possesses relatively weak shields and has an underwhelming flux capacity given its typical weapon loadouts. In fact, it always pays for itself. While Tech Mining is flat. HMI does add ships and stuff that make mining easier. I felt it answers it as there's no single answer. You don't even have to worry about losing transplutonic supply from losing a supply ship since. Repeat until you have enough cores. 3. 1 / 2. Question though : is it intentional for me to find really powerful stuff very frequently ? Elevate your Starsector gameplay with the [0. I don't know how to make proper mods, and I'm too dumb and lazy to understand it. Mid Tech is amazing if you have the star fortress upgrade. 7. Upon seeing the upgrade mechanics, I was very excited to see a. 6a) "The Hazard Mining Company doesn't run on supplies - that'd be too expensive, too inconvienient. Especially early you just put your first AI cores into tech mining extraction and AI training then you'll be swimming in alpha core/weapon. Then set up your 6 planets colony. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al. Mount & Blade is one of those games. 290. It used to be called Starfarer. -Shatterer Artillery, fire shells arcing into the z-axis, also has a neat crosshair. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. The first month after tech mining is finished you are guaranteed one piece of rare loot no matter how crappy the ruins are, and a vastly increased chance for additional rare loot. Their wanzers range from light fighter-infantry to frigate-equivalent monsters. 96a] Unofficial New Game Plus 0. In Starsector 0. . Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. WASHINGTON — A startup with plans to mine asteroids for metals says it will launch its first two missions this year, including one that will fly by a near Earth asteroid. Fill Industry slots with (EDIT) 1)Commerce, 2) Tech Mining (when possible), 3) Refining or fuel production. Can't mine in vanilla. 95. Admiral Posts: 1560 [0. I warn you, though. Research stations are more likely in black hole and neutron star systems. Very good ships that are good all rounders; space Romans? Junkyard dogs: some what sizable faction mod with very good low tech ships. chevron_left. * Footnote: Why you'd install even a beta core in tech mining I really don't. 0 coins. With. Get a few dedicated cargo, fuel, and personell ships. I completely. There's officially no reason to keep Tech mining anymore. The Heron is a midline cruiser carrier. The mod itself is interesting, add a faction if roaming minera/prospectors, that relies on refit ships and strikecrafts. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. 95. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. 14865315874. Elevate your Starsector gameplay with the [0. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Hi! I developed a web app that Starsector players can use to experiment with different colony builds and find good planets to colonize. You should also use "hazard pay" on your mining planet to make it grow. Auroran Military Markets of New Auroria and Lunarium sometimes sell Solvernias and Novaeria, have to be commissioned an cooperative. Premium Powerups Explore Gaming. Xhan empire, there's a fun cosmic horror in the top left of the map. You have to raid it over and over to get what you want. Do not build tech-mining, fuel production, turn on free-port or use AI cores. A selection of low tech ships, [insert more description when not shattered]. When I found out about Starsector, truly a hidden gem, I was amazed and fell in love with it. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Mining Drones: increase their radius to 1500, long enough to do something useful as support, give them a second Mining Laser, so that they're semi-effective combatants, give them a bit more armor so that they're more effective as meatshields, and decrease the rebuild time, so they don't feel like a one-shot. Run em until you get the text that the ruins have been 'comprehensively combed over' on hover then close them. There are also new. ago. Slightly Better Tech-Mining Hotfix. Advertisement Coins. Hazard mining inc. 1 a -RC6. Use the money you get back from the destroyed facilities to build up your defenses. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. chevron_right. Go to starsector r/starsector. Construct Mining Station "Construct a mining station in an asteroid belt or asteroid field. It's only downside is that it is a pure carrier and so it has almost no way of contributing to the fight. 51K subscribers in the starsector community. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. [deleted] • 2 yr. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on. Don't leave anything at the colony so you can close it without having to visit (unless its vast, then for sure put an alpha core + story point it for 50% extra. HMI is very Vanilla-adjacent. 3. With starsector, it's humans and things created by humans that bear responsibility for the current state of affairs - no excuses, no scapegoats. Visiting the bars of your habitable planets will invite a Luddic missionary asking you to pledge the teachings of Ludd on your world. PCRG is a tool th a t St a rsector pl a yers c a n use to find good pl a nets to colonize. videogame_asset My games. Step two: Get extremely good ships. 95. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. Best way to do it in my opinion is to simply reduce the DP limit when starting the game, this way the AI is forced to spawn only one at a time making them quite manageable by any decent mid to late game fleet. 1] Slightly Better Tech-Mining « on: December 31, 2021, 02:19:29 PM » Download link link Tech-Mining. . Low Tech Armada. # 1 - All low tech sprites. Battle Brothers is another and many other classical RPG games. Starsector. Download link. 95. Gryphon (B) - Ballistic variant of the Gryphon, can be quite powerful. You're wondering when to stop your tech-mining when ruins become literally unattainable. [. I am too looking for files which I. Acquiring special items can be difficult as they are somewhat to very rare. 95. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. Construct Mining Station “Construct a mining station in an asteroid belt or asteroid field. 2 fighter bays and plenty of missile mounts gives it a good chunk of flux free firepower, but the main. Has versions for 0. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. an industry. Thank you, I found it. 2. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet. Tech mining had the issue in the past of having a 0. ago. 9. Low tech and High tech stations are virtually the same. ) Take the number for grain of salt, I’m always huffing that additional tech mining and didn’t paid much attention to. , 0. There are others, and it gets blurry in places, but for this post, these two are what’s important. 3. Builds high tech station, has nothing but mining lasers on it :( Reply Arthur_The_Ok • All hail the [SPACE DORITOS] • Additional comment actions. ago. Id rather wait fir it to show up on the job postings, no need to search every solar system. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. 40K subscribers in the starsector community. 1a] Better Colonies 1. However, the upkeep cost is limited to 1 000 credits for Scattered Ruins, 2 000 for Widespread Ruins, 3 000 for. 4. Advertisement. | 296 followers on LinkedIn. Other than that i don't really bother with spending story points there. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Other industries need higher population counts to be effective. Added to the game Only up to date for version. Teck was originally formed in 1913 as Teck-Hughes Gold Mines Ltd. I'm off exploring, 10K ore already in my hold from prior finds, when I encounter a mining station carrying 20K ore in it. . ago. 1 1. Advertisement Coins. r/starsector • tech mining with alpha core. If Tech Mining is not possible, then both refining and Fuel Production. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. 91, 0. When a mine does explode, it deals 2,000 high explosive damage. • 4 yr. 95 threats do not appear till the colony reaches size 4. This effect can be superseded by other mods. 6. Tech-Mining has a base upkeep of 1 000 credits, increasing by the same amount for every colony size past 3. 6. Hazard Mining is one that everyone else has mentioned, and for good reason. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Provides +2 stability to the colony. Socials. Changed a file name to help Linux users. Culann is the only planet that can drop Paragon blueprints from raids. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. The ship will then be produced and delivered at the end of the month, stored at the designated planet. tech mining vanilla feels so worthless hahaha tested it so far in 3 different games, no problem so far, issue is non of those games i play deeply into the campaign. Check close by the star/black hole, all the planets, rings, asteroids, and warp points. Battered and bruised miners are less useful. 25a (mag_protect). View community ranking In the Top 5% of largest communities on Reddit. The Lanestate Union is a definitely unbalanced faction that revolves around a tall, bulky, mid-line (ish) low-tech armada with a heavy focus on Ballistics and a share of other types from the side. Has versions for 0. Vast ruins are 8, and drops by 2 for every level under, if I recall. Added Herald-class battle-carrier (midline). ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. Tech-mining is excellent. SufferNot • 2 yr. , 0. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. 95. "When to abandon tech-mining" is dependent on what you as a player want. r/starsector • tech mining with alpha core. Battered and bruised miners are less useful. Cryosanctum does not provide any benefits to the colony. : high flux, low hull, engines disabled etc. ago. Hay Guys, since today i use the "Slightly better Tech Mining Mod" (yes, i have other mods active) and i thing there is a Problem. Follow-up post: In the current version (i. 42K subscribers in the starsector community. This means you can personally manage more planets and eat the mismanagement stability penalty as long as your tech-mining colonies are above 1 stability, like 6 or 7 planets easily if you put com relays in. Low-tech, High-tech, and Midline, all of which cost the same. I have one size 10 colony with a tech mine, and several size 3 colonies with tech mines, but only the production report only mentions the size 10 colony receiving weapons and LPCs. As for new extra content mods, Apex Design Collective and Kyeltsiv Technocracy are both great up-and-comer mods. Re: effect of alpha core on tech-mining? It makes the pathers just a little bit angrier at you. close. Some nice things like blueprints and rare items are dropping some time after you build tech-mining. , 0. 0 coins. A player colony will face various colony threats at times, depending on factors including its location, industries, and use of AI Cores. Tech mining is the only way to find blueprints. Fixed now though. Elevate your Starsector gameplay with the Whisper's Techmining Alteration Mod, the choice for serious players seeking advanced features and customization options. 9a. Searchlight Resources Inc. 2D RPG/Trade/Fleet Combat Game. Dyi/terraform taming care of upgrading said planets. You should also use "hazard pay" on your mining planet to make it grow. Technology. EDIT: 2 hours later (mar 1, 207; 1 month report) Monthly salary report: ~48,000cr paid; 83,000cr received. IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. Heavy Industry allows the player to pay their colony to produce a ship, usually below market price. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. 50K subscribers in the starsector community. Low Tech Best Tech! Join Hazard Mining Incorporated Now!it is profitable but you have to buy mining lazers for your ships or salvage ships . 1] Slightly Better Tech-Mining. It used to be called Starfarer. 3 (2023-08-24). 96a: - Support for Unknown Skies planet type change projects. So failing one mission miserably, we go complete the technology cache mission. The Path controls the markets of Chalcedon in Kumari Kandam and Epiphany in Al Gebbar. Starsector is one of my favorite games because it stays consistently fresh after a hiatus. Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. Next Post [Starsector Mods][0. Increased accessibility (by 50% or more and also additional effect which I forgot if it even have. Infinite tech mining. Max Industry Cap at Population 1/2/3/4/5/6/7/8/9/10 increased from 1/1/1/2/3/4/4/4/4/4 to 1/1/1/2/3/4/4/4/5/5. I did not consider the dilution effect it would have on the loot pool. useless materials that other industries supply in vaster quantities. If your colony attracts an expedition before Phase 1 is complete, just pay off the expedition with 100,000 credits (Intel - Colony Threats - Expedition - Avert Expedition Option) Avoiding Luddic Path CellsA Star Fortress is a tough opponent by itself. So there is bug with mod "Beyond the sector". I've grown fond of this combat ring/star type of abomination. I only use retribution cuz its 35-ish super a month during Exploration (avoiding high warning beacons) because my paragon is like 60/month so its good for that (rest fleet just frigates/destroyers and salvage+cargo+fuel) otherwise I think the paragon is better. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. And finally attack your intended target. 2D RPG/Trade/Fleet Combat Game. Abuse by SirHartley [0. Author Topic: MOVED: [0. The planet is for the main quest, the Hamatsu (the derelict Venture cruiser) and Ziggurat are just secondary objectives. As for what Alex had to say about them. 91, 0. Starsector > Mods > [0. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. So, the Kadur Remnant. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. *sponsored by long range ballistic weaponry gun walls. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. An in. In-game description Farming is an industry. 96a] Substance. This is a mod for StarSector.